Have no fear, balance update is drawing near

      Have no fear, balance update is drawing near

      dulfy.net/2013/10/14/gw2-octob…veloper-livestream-notes/

      Dulfy as helpful as ever. I really like the elementalist changes. Bigger geyser, line of warding, more healing in water and a 100% speed as a getaway trait.

      Engineers will be happy with bomb changes. I can already see Steve laughing maniacally.

      Looks like we'll be running Hallowed Ground as the firefield more often. Stability and longer boon duration make it ideal for restacking might before second go.

      Necros will be sucking more. Sucking more health to be precise. The base siphon values will go up and most of it will scale with healing power. Life transfer healing might become viable.

      Venomous aura has a bigger radius, but still requires the thief to move around with cleave or flank. Hmm. That's a tough nut to crack for our thieves to build around.

      These are not really groundbreaking, but buffs to tweak classes instead of nerfs? Where did you see that ever in an MMO. I remember WoW where 1 class got to be OP each patch. Then they gradually nerfed everybody to the ground.
      Tal Emenar :guard: , Toru "Bruce Lee" Hikari :ele: , Faoilternan :necro: , kaspi for friends